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Instanced drawing to batch similar geometry

When you render large counts of similar shapes (stars, dots, repeated icons), instancing amortizes draw-call overhead. This demo connects to the same performance themes as Lesson 8.

Compare frame time with and without instancing when stress-testing your scene.

We can reduce the number of draw calls with instanced, see: Performace optimazation

total: 0   culled: 0   Add 500 circles

Released under the MIT License.